![]() ![]() (It would shoot through walls and fences that blocked line of fire, destroying them in the process, but sand bags didn't block LoF, so they would never be destroyed unless they were close enough to another target to be hit by stray shots). The AI would not try to destroy sand bags that blocked its movement.Despite being toned down, the Soviet grenadiers had an exploit that allowed a quick player to hit targets anywhere on the map.Fortunately, they were toned down in Command & Conquer: Red Alert, where the Soviet version did slightly reduced damage and, to prevent spamming them, exploded upon death, which could set off groups of grenadiers like firecrackers. Though the minigunners were cheaper, the grenadier could hit all of them with a single grenade, allowing him to wipe out many times his own number. Capable of superior AoE damage against infantry than minigunners and decent damage against structures and vehicles, the grenadier could also be built both early and cheap, allowing a GDI player to just spam them to victory. In fact, it wasn't until RA3 that this strategy was finally wrestled under control, by making anti-tank infantry much more viable. Early Command & Conquer games were infamous for having tank spamming being virtually uncounterable strategy except by an opposing tank spam, giving them game ending status. ![]() It's gotten better later on, but Game Breakers still pop up. The Balance in Command & Conquer, especially in the early installments, tended to be a little off. ![]()
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